![]() ![]() ![]() It should be 1,1,1 (exotic stuff like, let's face it, fur. Next, the value of unaltered Jungle is 1,1,0. Wetland forest - Can be irrigated to get Swamp. Its value should be 1,2,1 (the extra Trade for furs). Boreal forest - This should be linked to Tundra, the way Forest is to Plains, or Jungle is to Grassland. 'Water' terrain - Lake, Ocean, Deep Ocean, Ice caps 'Plain' terrain - Plains (obviously), Grassland, Desert, Swamp, Tundra The classifications are simply to make it easier to understand. Those who are interested or can point out mistakes or shortfalls, please comment.)įor the record, let me list the terrains present in the default (classical or whatever it should be called) ruleset. ![]() (I have no idea what the capabilities of the Freeciv engine are, so some of my ideas may currently be very difficult or downright impossible to implement. Okay, enough of this nonsensical rambling. In short, I am but a dreamer, with no tool but my dreams. It will require tons of new sprites and a new tileset, which also I do not know how to make. Now, I am not a programmer, so I cannot actually make the ruleset myself. Hence, I have, in my free time, thought of several changes that could be incorporated into a new ruleset. To me, it's more of an idealistic way of imagining the way the world works. Yes, I have enjoyed the Freeciv games that I have played, but they aren't as reflective of the way things work in real life as I would have liked. One problem I have noticed, however, is that they aren't particularly realistic. I've been playing Freeciv and trying out many rulesets for quite some time now. I'm new at this forum, so if I make any mistakes, do point them out. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |